Art & Technology, Electronic Music & Sound Design

kinect_ProjectorDance | princeMio


New Media

This is a lightweight kinect-projector calibration method – which is

easy to use

fast to setup

fun to play with 😉

It’s hacked for processing and works without openCV.

I created this tool because i needed an interactive wall for another project. The alignment between a camera and a projector is normally done by a homographic transformationm which is a standard functionality of the OpenCV library. But since i had problems using OpenCV in processing with my current hard and software setup … i needed to write a quick and easy alternative.

So what this application basically does…IS…it transforms the user’s data (pixel, sceleton) orthogonal to a self defined projectorwall.

Most of the artists and especially beginners within the processing community, tried the wonderfull applications presented at The first thing i always tend to do- is to get the non interactive applications -> interactive…by simply replacing any items with mousevariables ;). This kind of “try and play”, helped me a lot learning different concepts and understand other artist’s methods. By the following application you are allowed to simply replace spacial variables of a graphical scetch, with sceleton variables mapped to the wall and discover different possibilities of an interactive wall or TV by yourself.

via kinect_ProjectorDance | princeMio.


3 comments on “kinect_ProjectorDance | princeMio

  1. Ivan DelSol
    May 20, 2014

    I can’t figure out how to install this. I have never used processing before. But I did install it and it runs. I also installed openni, simpleopenni, and nite. Don’t understand what’s wrong… on a Windows system. Would love help if you have a second.

  2. jupiter2260
    May 20, 2014

    This is not my project, I just posted the page! Go to the link on the page and contact the person there!

    • Ivan DelSol
      May 20, 2014

      Ah. I have written him. Did you by any chance get it to work?

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This entry was posted on October 11, 2013 by in Dance, Electroacoustic, Ideas, Interactive, Processing, Software.
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