(max) synchronizing loops
synchronizing playback of looped audio files without using the transport – two methods
The example patcher demonstrates how you can synchronize playback of two audio files of arbitrary lengths. One method is to use [wave~] objects, which playback according to a phase signal (typically supplied by a [phasor~]). The same [phasor~] can drive multiple [wave~] objects, keeping them synchronized. The other method is to use [groove~] for playback of one file, and then to use the sync output of [groove~] to drive other [wave~] objects.